When we first started Mighty, our plan was to stream Microsoft Windows. The company originally set out to stream Windows, which would have been similar to Shadow.tech, but eventually opted for just a browser, given how the “OS is becoming increasingly irrelevant as we near the end of a multi-decade shift from desktop to web apps.” For comparison, Stadia in 4K requires 35Mbps or greater. The baseline internet speed mentioned on the launch post today is 100Mbps. Over the last two years, Mighty designed a custom server to “keep costs low,” built a low-latency networking protocol, and forked Chromium to “integrate directly with various low-level render/encoder pipelines.” The browser also “interoperates” with macOS features and all demos today are on Apple devices. Over the past few releases, Google has been working to address this through various techniques and optimizations, but this new company’s approach is to stream “your browser from a powerful computer in the cloud.” Mighty wants to address the often-heard complaint that Chrome is slow. The effort emerged this week after two years of development with a tagline of “Make Chrome Faster.”
With the underlying concept popularized by Stadia and other game services, Mighty wants to stream an entire Chromium browser from the cloud.